3 ms·
Project cycles are long. We are typically doing 1 tapeout/quarter. Chips are incredibly complex, and the physical design is a by definition slow process. Of cou
by bgnn 3y ago
Project cycles are long. We are typically doing 1 tapeout/quarter. Chips are incredibly complex, and the physical design is a by definition slow process. Of couse everyone wants quicker tools/turnaround but bottleneck isn't RTL development, physical design and verification is.