3 ms·
Honestly it seems like it always has: there are a handful of dev houses using their own engine for a spread of games (e.g. EA with Frostbite, Ubi with Anvil, Ro
by Arrath 3y ago
Honestly it seems like it always has: there are a handful of dev houses using their own engine for a spread of games (e.g. EA with Frostbite, Ubi with Anvil, Rockstar with RAGE, Bungie with whatever they call the Halo/Destiny engine these days), then UE or Unity are out there mass licensed for a whole bunch of stuff, then the few less widely licensed engines like Source.
- lmm 3y agoThat's not how it always has been. Licensing engines was virtually unknown 30 years ago (and when it happened at all it was within a very narrow range for making games in the same genre, more like asset swaps and level packs than outright new games), and new and exciting in the '00s.
- Arrath 3y agoYeah sorry I meant from, like, 2000-ish and on.