3 ms·
There's like 3 things in that whole PDF that have "stats" associated at all (recommended levels, chance of getting hit by some arrows, some damage dice.) Those
by Karrot_Kream 3y ago
There's like 3 things in that whole PDF that have "stats" associated at all (recommended levels, chance of getting hit by some arrows, some damage dice.) Those stats are mostly basic numbers. If you can't convert that to a different system then maybe it's worth learning one RPG system well.
- BryantD 3y agoMy favorite roleplaying game involves a bunch of Hong Kong action heroes fighting global conspiracies and occasionally traveling through time. The adventure doesn’t fit the genre well, although I certainly could convert it.
- voidUpdate 3y agoIt does specifically ask for a "Perception check" at one point, and makes heavy use of easy, medium and hard DC checks, neither of which translate over to a system like Mothership very well and are very DND-centric
- Karrot_Kream 3y agoNot really. GURPS has a Perception stat that's derived differently than D&D and can differ per sense if a character has specialized in better hearing, sight, etc. Perception checks are very much a part of GURPS. Savage Worlds has a Notice skill that acts almost 1:1 to Perception. GURPS and Savage Worlds (and lots of other games besides) both also have the concepts of "easy", "medium", and "hard" checks. That there are some systems that do not have a Perception style mechanism does not mean that the adventure is "DND-centric", that just means you're running a system that probably doesn't act as a simple translation target for the adventure.