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>It's always interesting to me how people find bad math bugs in the RNG in old games that have been deconstructed. Yes, but so what? The point of videogames is
by FirmwareBurner 3y ago
>It's always interesting to me how people find bad math bugs in the RNG in old games that have been deconstructed.
Yes, but so what? The point of videogames is to be fun, not have a true random RNG. Often such small bugs in the code were part of the gameplay and finding and exploiting them was part of the fun/competition.
And since games are usually rushed out the door to meet the November pre-Chrismas sale bonanza, everything that's good enough gets shipped. Making your RNG even better won't increase sales.
- mysterydip 3y agoTo your point, DOOM just used an array of "random" numbers, going to the next one each time a number was needed: https://www.reddit.com/r/ProgrammerHumor/comments/3bhvuj/how_random_numbers_are_generated_in_classic_doom/ https://www.reddit.com/r/ProgrammerHumor/comments/3bhvuj/how... It wasn't even a complete distribution of the numbers 0-255, as some numbers occur more than once (and some never occur).