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I’ve been playing around with Swift on Windows, building a small raylib-based game. The only raylib bindings out there are pretty outdated so I had to write my
by pdpi 3y ago
I’ve been playing around with Swift on Windows, building a small raylib-based game. The only raylib bindings out there are pretty outdated so I had to write my own, with little to no experience with either C or Swift. It was way easier to get that set up than I expected it to be!
The language server seems a bit clunky on Windows, I’ve only used Swift with Xcode on macOS so I don’t know if that’s platform specific.