4 ms·
I played with an approach like Gribel in a software abuffer engine years ago, where coverage fragment lists were already part of the picture. Combined with vid
by chaboud 3y ago
I played with an approach like Gribel in a software abuffer engine years ago, where coverage fragment lists were already part of the picture. Combined with video textures, it's fair to say that my result was... slow. But I'm more and more inclined to take another crack at it.