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I feel like this is true with the new crop of personal 'evtol' aircraft. There's a lot of marketing being said about being so "easy" to fly that even your "con
by throw7 3y ago
I feel like this is true with the new crop of personal 'evtol' aircraft. There's a lot of marketing being said about being so "easy" to fly that even your "concierge" could do it. I do wonder how much aviating you could do in those things and if they even have a "manual" mode so to speak.
- rgmerk 3y agoI could be wrong but I’d be surprised if any human has the the reflexes to keep a quadcopter in level flight manually!
- Ancapistani 3y agoHow manual are we talking here?
- rgmerk 3y agoIn the sense of “controlling each engine individually, in real time, such that a quadcopter maintains stable level flight”
- Ancapistani 3y agoI'm still a bit unclear here; I'll have to give examples. I have "several" quadcopters. I don't actually know how many I have at the moment, but in addition to enough components to fill a couple of five-gallon buckets, the three I use most regularly are: * an Autel Evo 2 Pro * a 5" FPV quad * a 3" FPV quad The Autel is a dedicated photo/video quad. It's stupidly easy to fly, to the point that I can put the controller down and come back 20 minutes later to find that it hasn't moved. I use the 5" for fun, mostly freestyle stuff. The 3" has enclosed props and is intended for videography. Neither of these have GPS. While they do have flight controllers, they are optimized for minimal input latency and do not attempt to automatically keep themselves upright whatsoever. Flying them is much like balancing a dinner plate on top of a broomstick; it requires constant input adjustments. That's difficult at first, but after ~20 hours of practice it starts to become unconscious. I've been doing it for a few years now and really don't even think about it anymore. Prior to the availability of ARM STM32-based flight controllers, I believe there were some fully analogue solutions out there that allowed similar flight characteristics. At the most detailed level, all of them are sending a PWM signal to each individual motor. Controller input is translated from 4 axes (pitch, roll, yaw, throttle) to the appropriate changes in the PWM signal for each motor. I _think_ I could probably set up a fully manual quadcopter and get it to fly predictably without a flight controller, by using the radio receiver on the quad to output PWM directly to the individual motors. I'd have to set up the controller so that input on each axis is "mixed" appropriately to the respective per-engine output channels. The result should be (barely) controllable. I bet wind and the dynamics of lift would be much more difficult to deal with, but I think it'd be doable. Is that "manual" by your definition?
- rgmerk 3y agoIf I’m understand you correctly, yes, that would count as manual control - and I’d be impressed to see you fly it!
- 0_____0 3y agoVortex ring state is an extremely real danger with these craft, the computer is what stands between the occupant and a fiery death. Hence the concierge treatment. There's no manual mode per se with something like a quadrotor, even a simple one requires really unintuitive applications of thrust to affect things like yaw. You could fly one in 'rate' mode though - where the stick deflection commands pitch/roll/yaw rates directly. Unlike a 172, it's pretty unstable flown like that, and most people would turn such a craft into a smoking crater shortly.
- opwieurposiu 3y agoVortex ring state has killed more then one of my quad copters. When you are flying a quad with a lot of power, it is fun to zoom up vertically, cut the throttle, and drop. Normally, the motors have enough power to arrest the fall before you hit the ground but if you get into VRS no amount of power will save you. If you realize you are in VRS before it is too late, apply forward thrust and fly out of it.
- 0_____0 3y agoI have crashed an experimental heavy lift multirotor (80kg payload on board) due to VRS. Was maybe 30 feet off the deck, no time or altitude to recover. That was a fun one to explain.