4 ms·
> It takes work on the side of companies like Nintendo to make piracy inconvenient. ... So naturally, Nintendo is not interested in engaging in a convenience co
by ToucanLoucan 3y ago
> It takes work on the side of companies like Nintendo to make piracy inconvenient. ... So naturally, Nintendo is not interested in engaging in a convenience competition.
Oh, sure, but 9/10ths of that is already done. The eShop already exists and distributes purchased DRM-locked content to their hardware. That's my point: all the pieces for this already exist and are implemented. The only problem is the business side that insists on doing this so bizarrely.
> Why sell an older game for a reasonable price if you're the only game in town and can instead use it as leverage to get people to give you money regularly for the privilege of playing it?
I mean, without access to their data I can't say this for sure, but I feel like a monthly subscription for these games is substantially less money than just selling them as is. It feels distinctly like a loss-leader for Nintendo's subscription thing so they can buff the numbers of subscribers.
> Even better, bundle the game they want with a bunch that they don't and several that they kinda-sorta want to play at some point maybe? The more you can dilute and confuse the value of a purchase the more you can make off it.
I really don't think that rule is as hard and fast as you're making it sound. The bundle maybe, sure. But what's the value proposition for all the games not available at all, purchase or subscription? That's my real beef is the arbitrary and often nonsensical selection process.
> Ideally you reach a point where subscribers feel some nebulous obligation to pay you regularly, and the actual service you provide only serves as to assuage cognitive dissonance should a subscriber consider cancelling. "Oh, but I played Earthbound for a few hours last week, and maybe I'll want to get back to that at some point, so I guess I'll keep my subscription"
But again: just price the Earthbound game according to the work required to bring it to the new storefront. Then you're already in the black without needing to sell a subscription in the first place. And sure you aren't continuing to make money off of it, but who's to say you'll continue doing that with the subscription? People find them irritating and no matter what psychological shit you try and pull on them, at some point it's not bad odds they're just going to go "I don't need this" and cancel.