3 ms·
As far as I understand, the only thing that matters for reducing unrealistic "tracking blur" is indeed how short a frame is displayed on screen. Which could be
by cubefox 3y ago
As far as I understand, the only thing that matters for reducing unrealistic "tracking blur" is indeed how short a frame is displayed on screen. Which could be achieved by strobing / black frame insertion or by increasing frame rate. Or even both, as in some VR applications. So the effect should be the same, except for the brightness thing, which may not be a problem if there is a lot of screen brightness headroom anyway. For HDR LCD TVs the LED backlights get quite bright actually. OLED not so much.
One advantage of higher frame rates (as opposed to strobing) would be quicker input responses to, e.g., moving the camera. That's not overly important on a normal screen but quite significant on a VR headset where we expect head movements to be represented very quickly.