3 ms·
The technique used here is raymarching. Relevant thread on pouet: http://pouet.net/topic.php?which=7920 http://pouet.net/topic.php?which=7920
by inoop 14y ago
The technique used here is raymarching. Relevant thread on pouet: http://pouet.net/topic.php?which=7920 http://pouet.net/topic.php?which=7920
- dualogy 14y agoYeah and there's many WebGL samples of this awesome technique: http://www.postronic.org/h3/pid65.html http://www.postronic.org/h3/pid65.html http://y-alice.blogspot.com/2012/04/final-submission.html http://y-alice.blogspot.com/2012/04/final-submission.html One pointlessly bouncy (but fun to make) experiment I ported from desktop GL to WebGL a short while ago: http://glsl.heroku.com/e#2417 http://glsl.heroku.com/e#2417 Set quality to 4 or 8 as fast as you can unless you already got one of them 2014 GPUs. That being said, none of those are 4K =)