3 ms·
Thanks. Yeah, I need to fix that, this is link to my wrong sampling implementation. If you use only 1 sampling you will see it is fixed.
by gren 14y ago
Thanks.
Yeah, I need to fix that, this is link to my wrong sampling implementation.
If you use only 1 sampling you will see it is fixed.
- talmand 14y agoRelated to that is that objects overlapping create overlapping shadows. Which makes sense considering how your render engine seems to work. Might I suggest instead of a solution in real time, how about a static deal that essentially generates a lightmap to overlay on top of the scene? I can think of several uses for that.