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The torus demo is really neat. I think it's interesting how high frame rate changes the perception of blur. I'm using a 240 Hz display and on figure 5 I can't s
by modeless 3y ago
The torus demo is really neat. I think it's interesting how high frame rate changes the perception of blur. I'm using a 240 Hz display and on figure 5 I can't see the discrete circles until around 12 rad/s. And even at 40 rad/s I can't see any difference between the traditional and sine shutter options (in motion).
I highly recommend 240 Hz if only for the smoothness and low latency of mouse movements. A 60 Hz mouse pointer is really, really hard to go back to.
- iforgotpassword 3y agoI've used both, a 4k 24" display ("once you used retina you can't go back") and a 144Hz display, and I can't be arsed to upgrade my main setup which is three old 24" 1920x1200 screens at 60Hz. Some people really don't care. Heck I don't get those discussions about input latency and terminal emulator holy wars, I can't tell the difference between working on a framebuffer console and working via ssh with an additional 50ms. I can tell the difference between a 30 and 60fps game, but only if I pay attention to it. As long as it's steady and not bouncing between the two I just don't care.
- Avamander 3y agoI can tell the difference in basically all use-cases instantly. The first window I drag on the desktop or camera I pan in game and it's very noticeable. I find higher fps causes significantly less eye strain in my experience. Microstutters also really annoy me. But it's too much to ask for if a lot of things still force 30fps scroll on me (for example AMD's own Radeon software).
- Etherlord87 3y agoI agree the, in my case, 144 Hz cursor is nicely smooth, But I have no problems going back to 60 FPS cursor. I wonder, though, if maybe an interface with smoother transitions is more soothing and maybe having a higher refresh rate does affect one's mental state over time...