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Hey, Rahul here, one of the guys from Q42 who built the prototype. We approached the "Two Guys from Andromeda" just over a week ago with the idea of helping sh
by primigenus 14y ago
Hey, Rahul here, one of the guys from Q42 who built the prototype.
We approached the "Two Guys from Andromeda" just over a week ago with the idea of helping show them that HTML5 is a viable adventure gaming platform. They were so surprised that they brought us on with them to help prototype an early game demo during the Kickstarter period.
We had a lot of fun prototyping this, and it's just the beginning. Each time the Kickstarter pledges reach another $100k, we'll release another iteration based around fan feedback. This could mean better art, sound and narration, expanded gameplay, death sequences, etc - we're really looking to just interact with the fan community on this.
As far as we're concerned, getting to do this (working with our childhood heroes while using our favorite development platform) is a net win for hackers and geeks, so I thought it would be a relevant post here. Have fun!
- mahrain 14y agoIf it's HTML5, why does it require Chrome? Is there any way I can have Firefox have a go at it?
- primigenus 14y agoSince it's a prototype we're focusing on fast iterations using webkit specific CSS properties and such without worrying about cross browser support. I think it works okay in Firefox, but we haven't tested it and don't guarantee it for this phase. It requires Chrome because putting it up in the Chrome Web Store allows users to download and install it, which removes concerns about latency (since the assets total 7MB, we don't want the game art loading in fragments). It also allows us to point to a single place where people can get the game. And Google is in charge of hosting and bandwidth, something else we don't want to be worrying about right now. If your concerns lie with Chrome being a Google product, I believe you can install it in Chromium as well, though I haven't tried it myself.