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I always loved playing adventures from Level 9 Computing [1], particularly The Worm in Paradise. At that time, no solutions were available, so there was a lot o
by extesy 3y ago
I always loved playing adventures from Level 9 Computing [1], particularly The Worm in Paradise. At that time, no solutions were available, so there was a lot of trial and error involved. I played on Spectrum, and I remember being amazed at their graphics engine that managed to present a full-screen (well, technically a half-screen) illustration for every location in the game. There definitely wasn't enough memory for that, so they probably have used some generative algorithm.
[1] https://www.solutionarchive.com/list/company%2C4/ https://www.solutionarchive.com/list/company%2C4/
- pm215 3y agoLooking at the Level 9 interpreter sources from https://github.com/DavidKinder/Level9 https://github.com/DavidKinder/Level9 it looks like the pre-bitmap games stored their images as little bytecode programs (with instructions for move, draw, fill, etc, plus a gosub opcode so you could have "draw the same complex shape several times", opcodes for reflecting and scaling, etc) -- check the getinstruction() function in level9.c. So likely hand-composed, not generative algorithm, I think.