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Ah, so this is what you were so keen to steer the conversation to. Alas, despite the name, wage theft is not considered a criminal act (misdemeanor/felony) in
by resolutebat 3y ago
Ah, so this is what you were so keen to steer the conversation to. Alas, despite the name, wage theft is not considered a criminal act (misdemeanor/felony) in most US states, so enforcement is left to the Department of Labor and the IRS, not police.
Now I'd agree with you that society should be putting more resources into combating this, but I'm still going to ask you to respond to my earlier question: for the hypothetical city with high-crime and low-crime halves, which should the police focus on?
- jakelazaroff 3y agoI’m not really steering the conversation anywhere. Wage theft is a felony in many states. Which is the point I’m making: crime is socially constructed, and two big reasons that some areas are “low crime” and some are “high crime” is that we’ve decided to A) selectively criminalize things and B) selectively enforce those laws. As to your question: if you are playing SimCity and you have a little number in your omniscient UI that reads “crime rate” and police are your one lever to address that, by all means add more police to the area. But in the real world that’s not how things work.