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Lisp in gamedev: many of Harmonix's rhythm games are partially powered by a bespoke Lisp-ish scripting language called DataArray, that is serialized into a tree
by LocalH 3y ago
Lisp in gamedev: many of Harmonix's rhythm games are partially powered by a bespoke Lisp-ish scripting language called DataArray, that is serialized into a tree of nodes and arrays of nodes.