3 ms·
I assume you mean the move to 16 bit color framebuffers, not systems with 16 bit CPUs? That was about the point where palettes and sprite and tile based 2D acce
by smolder 3y ago
I assume you mean the move to 16 bit color framebuffers, not systems with 16 bit CPUs? That was about the point where palettes and sprite and tile based 2D acceleration stopped being relevant.