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> You can't control all aspects of that experience with AI, that isn't how it works. Huh? You can already do that with text and static images _today_. Doing th
by imiric 3y ago
> You can't control all aspects of that experience with AI, that isn't how it works.
Huh? You can already do that with text and static images _today_. Doing that for video is almost here, and long-form entertainment will be next.
> The end result of AI can't be personal, because AI can only work with what already exists within its training set.
That's not true, even today. Techniques like RAG and very large context sizes can augment the training data with anything the user wants.
The end result can indeed be very personal. Imagine interacting as yourself (so not a role or character) with your deceased relatives, favorite celebrities, romantic interests, etc. They will refer to you by name, and know detailed information about you. No video game programmer and artist can craft such experiences for you, let alone in the time it takes you to think about it and communicate it to the AI.
- krapp 3y ago> Imagine interacting as yourself (so not a role or character) with your deceased relatives, favorite celebrities, romantic interests, etc. They will refer to you by name, and know detailed information about you. Is an AI generated facsimile of my dead relatives supposed to mean something to me? It's not a person. It's a thing generated from what I can only assume is their publicly accessible social media data and probabilistic conjecture, taken without their consent. Celebrities? Again, it isn't them. AI generated Einstein or James Cagney can't offer up any real insight, because they can't know anything not already in their data set that isn't randomly generated. It's all superficial. Romantic interests? I mean, sure, you could strap on vr googles and a fleshlight and fuck the AI generated facsimile of your crush but it isn't the same. It's just closing your eyes and beating off with extra steps, and probably a subscription. I think you're confused about the difference between "personalized" and "personal" here. > No video game programmer and artist can craft such experiences for you, let alone in the time it takes you to think about it and communicate it to the AI. Of course they could, people already do it, it's called identity theft. There is nothing an AI could do that human beings couldn't do given time, because AI works from human-generated data. That AI could do it faster is a bit of a red herring, since we're talking about quality of experience, not speed of turnaround. I can tell you're engaged with the fantasy and it isn't likely that we're going to find common ground here. But I'm looking at what AI is already being used for and all of it - all of it is worse than the human-created content it replaces.
- imiric 3y ago[dead]