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> GIMP has more ways to adjust the colors of an image - an entire menu of the stuff actually. Something i often need is adjusting the brightness and contrast of
by Intralexical 3y ago
> GIMP has more ways to adjust the colors of an image - an entire menu of the stuff actually. Something i often need is adjusting the brightness and contrast of an image, but there isn't such a thing in Krita (well, there is in GMIC, but it has its own issues).
Krita also has an entire menu of ways to adjust colours, and can do them in high bit depth as non-destructive Filter Masks by default:
https://docs.krita.org/en/reference_manual/filters/adjust.html https://docs.krita.org/en/reference_manual/filters/adjust.ht...
There is no dedicated "Brightness/Contrast" adjustment anymore, because, as the linked page notes, that functionality is just a specialized subset of the Color Adjustment Curves/Levels.
- badsectoracula 3y ago> Krita also has an entire menu of ways to adjust colours, Yes it does, but it does not have all the tools that Gimp provides. > and can do them in high bit depth as non-destructive Filter Masks by default I need to "destructively" modify images more often than non-destructively. > There is no dedicated "Brightness/Contrast" adjustment anymore, because, as the linked page notes, that functionality is just a specialized subset of the Color Adjustment Curves/Levels. You can most likely get some similar result if you play around with the curves but it is certainly not as simple or easy as having a dedicated brightness/contrast filter like you can find in other image editing applications. Having that specialization might feel unnecessary for developers who are used to trying to make things more generic, but from a UX perspective it can be very preferable (if your goal is to make an image editing application - from the perspective of a 2D digital painting application, this sort of specialization may indeed feel like UI bloat). As i mentioned in my original message it isn't so much that you can't do things in Krita, it is more that the stuff that exist are often clunkier and the more you need outside "2D digital painting", the more limitations and clunkiness you face.