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That's annoying. Sounds like vulkan stumbled into exactly the same problem opengl had. There was the core, then a maze of vendor features and extensions diffe
by cogman10 3y ago
That's annoying. Sounds like vulkan stumbled into exactly the same problem opengl had. There was the core, then a maze of vendor features and extensions differently supported.
- deleted 3y ago[deleted]
- jsheard 3y agoThe feature maze isn't too bad if you only care about running on modern-ish AMD and Nvidia hardware with their official drivers, most things you'd typically want are implemented in portable extensions supported by both, but god help you if you're writing Vulkan for mobile.