3 ms·
This is hair splitting at the end of progress: The fact that 3D skeletal animation is still using 4x4 matrices in the GPU means the math developed for this aro
by spintin 3y ago
This is hair splitting at the end of progress:
The fact that 3D skeletal animation is still using 4x4 matrices in the GPU means the math developed for this around Half-Life 1 (on CPU?) is still the bleeding edge. 1998 -> 2024 = 26 years!
In 1000 years 3D animation will still be the same. End of story.