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I was not sure how to handle that. Battery optimization disables the top video element of a muted video once you scroll past it, which stops the WebGL samples
by FrostKiwi 3y ago
I was not sure how to handle that.
Battery optimization disables the top video element of a muted video once you scroll past it, which stops the WebGL samples from playing. Landing in the middle of the article from another page also prevents the WebGL samples from working with video, which is supposed to illustrate the realtime processing aspect. But unmuted cannot be auto played.
I'll rethink how I approach this for my next article. Maybe a pause button under every WebGL sample?