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Glad you liked it! That's quite the incredible career. Lost in Random seems just like my taste. Guess who just bought it and is enjoining it tonight... > but i
by FrostKiwi 3y ago
Glad you liked it! That's quite the incredible career. Lost in Random seems just like my taste. Guess who just bought it and is enjoining it tonight...
> but it's been the industry standard for a long while
Yeah, I mixed messages with my colorful writing style I guess, thought the passage "Using 3D LUTs to style your game’s colors via outside tools is a very well known workflow." was enough to state, that it's not niche use. Clarified now with an extra sentence.
- Agentlien 3y agoI really hope you'll enjoy the game! It's honestly my favourite project I've been on so far. If you want a little insight into my corner of the making of LiR, check out this post I wrote about the fog: https:// https:// agentlien.github.io/fog
- kllrnohj 3y agopreshaping before the 3d lut, such as with a 1d lut, is a common way to handle hdr tone mapping as well. See for example https://gpuopen.com/wp-content/uploads/2016/03/GdcVdrLottes.pdf https://gpuopen.com/wp-content/uploads/2016/03/GdcVdrLottes....