3 ms·
It seemed at first glance like it was pretty specific to Quake engine games, knowing how to load .wad files, etc. I was wondering how it might be adapted for a
by a_e_k 3y ago
It seemed at first glance like it was pretty specific to Quake engine games, knowing how to load .wad files, etc. I was wondering how it might be adapted for a custom game. The answer is here, in case anyone else is curious:
https://trenchbroom.github.io/manual/latest/#game_configuration_files https://trenchbroom.github.io/manual/latest/#game_configurat...