5 ms·
Also, the use case for quaternions depends on how many times you will be applying the same rotation. If it's a few or dozens of times then maybe not the most ef
by hn8305823 3y ago
Also, the use case for quaternions depends on how many times you will be applying the same rotation. If it's a few or dozens of times then maybe not the most efficient. If it's million or billions then you are going to want to use quaternions.
This is mainly due to the cost of converting to and from the rotation vector.
- xeonmc 3y agoi.e. keep it in vector form if you're combining them a lot, convert to polar form when you want to work with angles
- deleted 3y ago[deleted]