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I love video games. I grew up with Super Mario Bros on the NES and since the 2000's I feel absolutely spoiled by the burgoening and diverse indie game industry.
by coryfklein 3y ago
I love video games. I grew up with Super Mario Bros on the NES and since the 2000's I feel absolutely spoiled by the burgoening and diverse indie game industry. I can hardly believe that today I can mix and match genres, and the fact that the genre "deck building city builder roquelike" (looking at you Against the Storm) even exists is amazing.
This whole industry exists because society has made guarantees that you can in fact license your game for sale and be rewarded for all your hard work. I'm glad that piracy has been far enough on the edges that people still find it worth their time to invest years into dreaming, crafting, and delivering wonderful new games every day.
Where does this leave console emulators? I agree with everyone here that there is nothing inherently wrong with building them. But practically speaking, they do in fact significantly lower the barrier to "I'm going to play this game without paying the creators for it."
If you, like me, love video games and want there to be a healthy and thriving market for them, then what is the right and correct set of rules that we can agree on as a society? I don't think banning emulators makes sense, but it bothers me how much the hacker community completely lacks any sense of nuance for how their "fun hacker project" can have a detrimental effect on the very thing they love.
If the creators of these emulators are doing it out of a love and passion for video games, should they not also encourage users to pay for them? I know Nintendo isn't popular around here, and this particular action of theirs seems overreaching even to me, but if I have to pick a side I'm choosing the one that has some semblance of a future for video games.
- GabrielTFS 3y agoYuzu certainly doesn't seem like a project that promotes piracy. They've made it very clear that they do not endorse piracy in any capacity, and in fact anyone found to be pirating games on e.g. their Discord server gets an insta-ban from what I've heard.
- coryfklein 3y agoI haven't seen any indication that they promote it, but I'm guessing that something on the order of 98% of instances of Yuzu currently running on CPUs have pirated content in them. If the tool is used primarily for illegal purposes, it seems it would be good and laudable for the creators of it to do something to counter balance that beyond simply not endorsing said behavior? Again, not saying they are morally or legally obligated to do anything beyond "not endorse", but I assume the creators like video games and want there to be a market for them, and that they are aware of how the tool they create erodes said market.
- GabrielTFS 3y agoI don't really see any measures that they could feasibly put in place that wouldn't be one of: - Incredibly easy to get around - Extremely cumbersome for legitimate users (especially given I would bet it would get workarounds that are way more convenient for pirates within hours of the measures being put in place) - Require laughably massive amounts of resources to put in place