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Denuvo is designed to be an extreme pain to work with in a debugger or disassembler. Every game is its own unique maze full of dead ends, fake exits, and an eve
by troad 3y ago
Denuvo is designed to be an extreme pain to work with in a debugger or disassembler. Every game is its own unique maze full of dead ends, fake exits, and an ever-shifting array of clever tricks to detect when the binary is being debugged or disassembled, which quietly rearrange the maze to have no solution at all.
It's extremely tedious for a human, and the pay-off is relatively low, as hinted by the parent (what recent DRMed games are even any good?). I do wonder whether anyone has tried setting a well trained AI on the problem though.