6 ms·
I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in
by orblivion 3y ago
I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern games have patches and stuff but I don't think they rework the game this way but I could be wrong.
- JoshTriplett 3y ago> I know modern games have patches and stuff but I don't think they rework the game this way but I could be wrong. Sometimes game patches for modern games do rework game balance or playability, rather than just fixing bugs.
- entropicdrifter 3y agoYeah, Cyberpunk 2077 2.0 patch changes the game massively, for instance
- FirmwareBurner 3y agoConsidering how broken and beta quality the first release of Cyberpunk was, maybe the 2.0 version is the actual 1.0 version they intended to launch in the first place.
- a_vanderbilt 3y agoHonestly, yes. I played through the campaign on launch day and noticed a few bugs. The game felt pretty shallow. 2.0 brought to what I though it would be on launch day. Kinda wish I just waited a year or so for the 2.0 update before I played it.
- j5155 3y agoMinecraft (Java Edition) is probably the most notable game like this. It’s continued to be the same game with few engine changes/rewrites from the single dev basement project up until the present day dedicated sub company in Microsoft.
- chungy 3y agoTeam Fortress 2 had this effect too. 17 years of incremental patches have resulted in a game entirely different from its original release.
- Tommah 3y agoDOTA 2 gets rebalanced constantly; certain characters are made stronger or weaker. Overwatch also received some major changes relating to team composition.
- guappa 3y agoI hate games that do this. Imagine playing chess but the rules change every couple of months.
- dudul 3y agoThey definitely do rework modern games. I don't know if it's still technically EA but No Man's Sky gets massive patches regularly. MMOs also get game changing updates.
- FirmwareBurner 3y ago> No Man's Sky gets massive patches regularly To be fair MMORPGs need to do taht to stay relevant.
- dudul 3y agoDoes NMS count as an MMORPG? But to your point yes of course, MMOs that are subscription based need these updates. Regardless, parent was wrong.
- 0xDEADFED5 3y ago> Does NMS count as an MMORPG? nah, I've personally only played it offline
- phh 3y agoWell, there actually is/was a Supertux 2. I don't remember the specifics, I think they rewrote it from blit 2D into OpenGL? You can see here : https://github.com/SuperTux/supertux/blob/master/supertux2.desktop.in https://github.com/SuperTux/supertux/blob/master/supertux2.d... that it's called supertux2 But yeah this has nothing to do with the actual content of the levels, it only refers to the engine.
- o11c 3y agoTo clarify, supertux2 is mostly a distro thing. For a while both 0.1 and 0.3 were shipped, and the user-made levels were not quite compatible between them. Specifically, 0.1: * had a fixed screen size * only let you go forward * used different mechanics for the fire-throwing upgrade Nowadays it's been long enough that most levels are written for the later versions. And IIRC recent versions re-added some support for forward-only levels (race against the clock).