25 ms·
I am the only one feeling queasy at a system that treats slow-moving as non-moving? > ) Sleeping is a technique that reduces the cost of simulating objects tha
by chrisjj 3y ago
I am the only one feeling queasy at a system that treats slow-moving as non-moving?
>
) Sleeping is a technique that reduces the cost of simulating objects that are not moving to improve performance. We can tweak it by adding a SleepingThreshold resource:
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(PhysicsPlugins::default())
// These are the default values
.insert_resource(SleepingThreshold {
linear: 0.1,
angular: 0.2