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> Especially given the long development timelines for games now it wouldn't have made as much sense. Not all projects have long development-time, and not all j
by PurpleRamen 3y ago
> Especially given the long development timelines for games now it wouldn't have made as much sense.
Not all projects have long development-time, and not all jobs in gaming are for developers. And in the first place, nobody knew how long the pandemia and the gaming-hype would last.
> It isn't like they could hire during the boom and expect to get anything out within a reasonable amount of time.
Actually you can, they don't need to be masterpieces, but churning out something in 18+ Months if you are an already established company is not that hard. Especially when you already have some projects with years of planning in your archive. And there are also many projects which are getting abandoned half-way when it turns out to be a bad case.