4 ms·
if we're discussing averages, it's a bit of everything. there's clearly an imbalance right now and things are adjusting. if we're discussing an individual comp
by kmlx 3y ago
if we're discussing averages, it's a bit of everything. there's clearly an imbalance right now and things are adjusting.
if we're discussing an individual company, it depends.
what i do know from some companies that i work with is this:
- some have massively over-hired during covid and now they're trimming
- some have been greatly affected by inflation/interest rates
- some have seen sales nosedive for various reasons
- some have simply replaced roles with AI
- kmlx 3y agofor gaming in particular: https://www.ft.com/content/cc6bd66c-6341-4367-85cc-86d274102378 https://www.ft.com/content/cc6bd66c-6341-4367-85cc-86d274102... > Game over? Industry suffers slowdown after decades-long winning streak > Sales growth in consoles and mobile apps hit as a darkening mood spreads across $200bn video games sector > The $200bn video games industry is reckoning with its biggest slowdown in 30 years, as the huge growth driven by smartphone gaming and the latest generation of consoles reaches its limits. > Hardware sales are slowing, with Sony cutting its forecast for PlayStation 5 sales this week. Consumer spending on mobile gaming declined last year, down 2 per cent to $107.3bn according to Data.ai, which forecasts low single-digit growth in 2024.