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So I know a lot of the tech (non gaming) layoffs were correcting the over-hiring during covid. However I did not think gaming did the same thing. Especially gi
by nerdjon 3y ago
So I know a lot of the tech (non gaming) layoffs were correcting the over-hiring during covid.
However I did not think gaming did the same thing. Especially given the long development timelines for games now it wouldn't have made as much sense. It isn't like they could hire during the boom and expect to get anything out within a reasonable amount of time.
Is there anything out there talking about gaming also doing a big hiring push during covid?
- opyate 3y ago> Is there anything out there talking about gaming also doing a big hiring push during covid? Check out GameDiscoverCo on substack - Simon's mentioned it a few times. Unfortunately, substack seems to be having technical difficulties, so I can't link anything. And then these guys mention it a couple of times in their podcast: https://gamecraftpod.com/ https://gamecraftpod.com/
- PurpleRamen 3y ago> Especially given the long development timelines for games now it wouldn't have made as much sense. Not all projects have long development-time, and not all jobs in gaming are for developers. And in the first place, nobody knew how long the pandemia and the gaming-hype would last. > It isn't like they could hire during the boom and expect to get anything out within a reasonable amount of time. Actually you can, they don't need to be masterpieces, but churning out something in 18+ Months if you are an already established company is not that hard. Especially when you already have some projects with years of planning in your archive. And there are also many projects which are getting abandoned half-way when it turns out to be a bad case.