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It seems relevant that the company has scaled back its live service ambitions in recent months. https://www.ign.com/articles/sony-commits-to-launch-just-six-of
by sandofsky 3y ago
It seems relevant that the company has scaled back its live service ambitions in recent months.
https://www.ign.com/articles/sony-commits-to-launch-just-six-of-playstations-12-live-service-games-by-march-2026 https://www.ign.com/articles/sony-commits-to-launch-just-six...
It seems many game companies thought they could build the next Fortnite/Destiny, but 1) it’s hard to start with that goal and move backwards, and 2) attention is a scarce resource, with most people only having enough room in their lives for a single live service game.
It's also very likely that live service revenue was unusually high starting in 2020, due to everyone stuck at home craving social interaction. So just like FAANG companies over-hiring during that period, the games industry was due for a correction.
- WorldMaker 3y agoIt's interesting that you use Destiny as an example given that was purchased by Sony Interactive Entertainment and is one of their live services for which they are scaling back. (It's also fascinating on a longer scale of history with Sony being a huge investor in Live Service Games as Sony Online Entertainment in the 90s through to 2015 and spinning that off to Daybreak Games in a previous lull in Live Service Games revenue. History repeats itself in strange echoes.)