3 ms·
Hehe, yeah ;) I ended up disassembling it, then looking at disasm + source code I removed dynamic shadows in DX8 renderer (I have weak GFX card, and in DX8 shad
by Borg3 3y ago
Hehe, yeah ;) I ended up disassembling it, then looking at disasm + source code
I removed dynamic shadows in DX8 renderer (I have weak GFX card, and in DX8 shadows look not good anyway) and patched the binary :)