4 ms·
The final product is free. They're charging for the production repo/file access. Open-source software doesn't stop being so just because access to the source c
by EMIRELADERO 3y ago
The final product is free. They're charging for the production repo/file access.
Open-source software doesn't stop being so just because access to the source code is paywalled, as long as it has an OSI-approved license.
- IanCal 3y agoThe files and assets of the older movies were I'm sure released fully openly, I've not been tracking them for some time though.
- wdfx 3y agoI do agree - but back when Sintel was produced, I could just download all the assets as well for free and without (a rather expensive) subscription. I was just a bit surprised how that had changed, given the history of Blender with being traditionally very open and free-of-charge.
- prmoustache 3y agoIt is not expensive if you download everything in one month. They are probably be also available legally via torrents. Additionally if they aren't already available as torrents you can download them all, host them and sell access at a much cheaper rate and I am pretty sure you would come even quite quickly. If they are open source, this is legal.
- EMIRELADERO 3y agoI personally think it's a great compromise.
- a-saleh 3y agoi.d.k. 11$/month sounds ... reasonable? And nothing prevents you to buy a hard-drive, download it all, and sit on that stash, unsubcribe and learn from that. If subscription ever becomes necessary to run Blender, I am picking up my pich-fork, until then, money well earned.
- lol768 3y ago> The final product is free. They're charging for the production repo/file access. Yes, and no. You used to be able to download the final cut in nice 1080p/4k. Sintel, you could download the final thing in completely uncompressed 4k TIFFs if you wanted to, and the audio in FLAC. Nowadays they just get released on YouTube and you have no control over the quality / bitrate it uses. It's a shame.
- nl 3y ago> Open-source software doesn't stop being so just because access to the source code is paywalled, as long as it has an OSI-approved license. Whilst this is true, all OSI-licenses give others the ability to redistribute that code, and that doesn't appear to be the case here.
- EMIRELADERO 3y agoIt is. From https://studio.blender.org/blog/blender-cloud-v3/ https://studio.blender.org/blog/blender-cloud-v3/ Everything you find in Blender Cloud is either GNU GPL compliant software, or creative content that's licensed as Creative Commons. We use three CC licenses here: CC-BY:A permissive license that allows any re-use for as long you give a fair credit. It's the default license. If you don't see an explicit license mention on a web page, you can assume the works is CC-BY. CC-0:This is similar to Public Domain. We want to license low level assets (textures, props) as CC0 as much as possible. CC-BY-SA:The copyleft license. Any re-use is fine for as long you share it under the same (compatible) license. We use this for works we want to remain part of Free Culture.
- Wowfunhappy 3y agoCan the paywalled assets be redistributed?
- EMIRELADERO 3y agoYes. https://studio.blender.org/blog/blender-cloud-v3/ https://studio.blender.org/blog/blender-cloud-v3/ Everything you find in Blender Cloud is either GNU GPL compliant software, or creative content that's licensed as Creative Commons. We use three CC licenses here: CC-BY:A permissive license that allows any re-use for as long you give a fair credit. It's the default license. If you don't see an explicit license mention on a web page, you can assume the works is CC-BY. CC-0:This is similar to Public Domain. We want to license low level assets (textures, props) as CC0 as much as possible. CC-BY-SA:The copyleft license. Any re-use is fine for as long you share it under the same (compatible) license. We use this for works we want to remain part of Free Culture.