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How good is it suited for neuro evolution? i.e.: * Can it do multiple concurrent headless simulations on GPU? * Can it handle many Mobs/NPCs interacting with
by hnben 3y ago
How good is it suited for neuro evolution?
i.e.:
* Can it do multiple concurrent headless simulations on GPU?
* Can it handle many Mobs/NPCs interacting with each other? (1.000? 1.000.000?)
* Is there a limit on the frame rate?
- lukan 3y agoAre you sure, you are in the right thread? Nothing runs on GPU here, no NPCs, no game engine. This is a physic engine.
- lostdog 3y agoNVidia has a physics engine that runs on the GPU. It is really useful if you're training neural nets, which also run in parallel on the GPU. That's probably what the other poster was thinking about when they asked.
- lukan 3y agoI know about PhysX (have not tried it out, though) but it is news to me, that its hardware part is also really useful for training neural nets? More so than the ordinary GPU?
- lostdog 3y agoI'm referring to the Isaac simulator. Here's an example of using parallel training to learn walking policies very quickly: https://syncedreview.com/2021/10/01/deepmind-podracer-tpu-based-rl-frameworks-deliver-exceptional-performance-at-low-cost-115/ https://syncedreview.com/2021/10/01/deepmind-podracer-tpu-ba...