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> The point is tools and game engines have different needs. Game engines need to offer sometimes quite complex graphical user interfaces too. Think of menu, wi
by bzzzt 3y ago
> The point is tools and game engines have different needs.
Game engines need to offer sometimes quite complex graphical user interfaces too.
Think of menu, windowing systems, dialog boxes and a compositor style approach to drawing them. If you're going that far you might as well build your editor in it.
- johnnyanmac 3y agoOnce upon a time, yes. I wonder how much the popularization of "minimalism" came from design trends, how much from the lack of time to refine UI for games, and how much due to the lack of tooling in modern engines to easily translate complex designs mocks into the game?
- nercury 3y agoRight, imagine a company where the team decides to use Macromedia Flash for game UI only because they need to deliver something working on the next sprint. And then everyone gets stuck with that decision for more than a decade.
- Ekaros 3y agoMight not end up too badly... Reminds me of certain "poor" "indie" company with some rather profitable products... But that might be despite that choice.