3 ms·
I see parallels to the AppStore where the dynamics are similar but the return on spending money to attract attention works much more effectively. Basically disc
by meheleventyone 3y ago
I see parallels to the AppStore where the dynamics are similar but the return on spending money to attract attention works much more effectively. Basically discovery is totally screwed because the stores/platforms are oversaturated and no one has figured out a sensible way to curate content in an algorithmic manner. The only thing left is to be a first mover, already have a big audience elsewhere or to be able to pay for eyeballs and focus on retention and monetization metrics to get costs below revenue. For the average “gig work” creator the latter is basically out of reach whereas mobile games spend hundreds of millions of dollars on customer acquisition and got incredibly sad when the privacy changes Apple made reduced the effectiveness of ad tracking.
- bell-cot 3y agoYep. Ignoring stuff like charity raffles, I first saw such dynamics back in the 1980's, with this - https://en.wikipedia.org/wiki/Platonia_dilemma#Luring_Lottery https://en.wikipedia.org/wiki/Platonia_dilemma#Luring_Lotter... (in Scientific American, back when it was actually respectable). A huge-sounding jackpot, seemingly available to anyone with a postcard and a bit of luck...but that ain't how human nature actually works. A zillion wanna-be's entered, and nobody received enough money to even cover the cost of their postcard.