4 ms·
Cutting expenditures means falling ever further behind Unreal Engine in the long term. Fundamentally I don't think it's a viable business as such, there are too
by TillE 3y ago
Cutting expenditures means falling ever further behind Unreal Engine in the long term. Fundamentally I don't think it's a viable business as such, there are too many competitors who don't need to turn a profit solely on their game engine product.
I really hope they get acquired sooner rather than later, before they pivot to a stripped-down mobile-only engine or something.
- suddenclarity 3y agoThat's based on the assumption that every employee contributed to improving the game engine. They went from 2700 to 7700 employees during the pandemic. They could fire the bottom half of those people and still be way ahead where they were a few years ago. As a hobby game dev using Unity, there are plenty of issues with it. But I doubt hiring more people and throwing more money on it will solve them at this stage.
- brutus1213 3y agoThat sounds batshit insane! Why the heck did Unity hire so much???
- ffgjgf1 3y agoTo be fair Unity had/has a bunch of other businesses unrelated or marginally related to the engine itself. They went on a spending spree during 2020 and 21 buying random companies left and right. Seems like they are mainly focusing on cutting that.
- flohofwoe 3y agoFrom the outside it looks like Unity lacks focus and stamina more than anything else, lots of (what could be groundbreaking) projects started, but then semi-abandondend half way through with the key people behind those projects leaving the company. And TBH, the 'chasing AAA' strategy was one of those things. IMHO Unity would actually be better off if it did focus on mobile. That's where the money is, where they are established, and where they don't have much competition.
- pests 3y agoI've heard the people leading the ECS/DOTS work have either quit or been reassigned.