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If he only opens a door when you picked the car, then you will lose 100% of the time by switching when he shows a goat. I instead love when people get uppity a
by jncfhnb 3y ago
If he only opens a door when you picked the car, then you will lose 100% of the time by switching when he shows a goat.
I instead love when people get uppity about others being wrong about Monty hall while still being wrong about Monty hall!
- bemusedthrow75 3y agoIt doesn't matter what he only does, or always does. It matters what he did in the problem as it is described. Because that is what you're solving.
- jncfhnb 3y agoThe problem as described does not specify his behavior. Only what happened. If all you know is that he opened a goat door you have learned nothing. It could be that he always opens a goat door meaning you should switch. It could be that he only opens a goat door if you picked the car and you should not. It could be he only opens a goat door if you picked a goat and you should. Probability cannot determine which of these is any more likely than the other. You have learned nothing.
- bemusedthrow75 3y ago"If all you know is that he opened a goat door you have learned nothing." This is precisely where you are wrong.
- jncfhnb 3y agoOk let’s play! We play this game 1000 times. 33% of the time you pick the car and I show you a goat. You switch and lose 100% of the time. 66% of the time you pick a goat and I don’t show you a goat. Assuming you don’t switch because you believe this means you have an equal odd on your current door, you lose 100% of the time. Congrats. You have lost every single round.
- bemusedthrow75 3y agoYou've restated the problem (incorrectly) -- changed it. There's still a goat you could show me. And it is a fact that you show me a goat. Nowhere in the problem does it suggest there is a chance you show me a goat. I do honestly admire your dogged commitment, and I think the way you are committed shows up an important point about the article and the history of the problem. Which is that one can quite clearly fairly argue the point, as you are doing, without resorting to misogynistic or patronising rudeness as so many did at the time! But you're still wrong. :-) And I'm going to leave it here.
- jncfhnb 3y agoI have not restated the problem. You’ve incorrectly assumed that I would be showing you a goat in every case. But that is not included in the prompt. All you know is that you were shown a goat on one play. This is possible in the setup I’ve listed. You landed in that 33% case where you chose a car. There is nothing in the prompt that says we are not playing my variant of the game. Being told that you SAW a goat does not mean you would ALWAYS SEE a goat if the previous conditions had gone differently. And that is why you’re wrong :) Again > all you know is that he opened a goat door
- bemusedthrow75 3y ago> You’ve incorrectly assumed that I would be showing you a goat in every case. But that is not included in the prompt. Yes. It is. It is a fixed part of the scenario. Monty opens a door and shows you a goat. He knows it is going to be a goat (he is "well-aware of what is going on behind the scenes"). He's showing you a goat as part of the problem which is: should you switch? Again: think through what the problem actually SAYS: > Imagine that you’re on a television game show and the host presents you with three closed doors. Behind one of them, sits a sparkling, brand-new Lincoln Continental; behind the other two, are smelly old goats. The host implores you to pick a door, and you select door #1. Then, the host, who is well-aware of what’s going on behind the scenes, opens door #3, revealing one of the goats. > “Now,” he says, turning toward you, “do you want to keep door #1, or do you want to switch to door #2?” No matter what: the goat Monty shows you is not a matter of chance. It is a fixed part of the problem. It's there in writing: he shows you a goat. Full stop.