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I highly recommend his book on Wolfenstein 3D (mentioned at the end of the article). Even though it's technical, it is not dry or boring. And there are lots of
by yaky 3y ago
I highly recommend his book on Wolfenstein 3D (mentioned at the end of the article). Even though it's technical, it is not dry or boring. And there are lots of old-school tricks and optimizations, like 64 unwrapped functions for scaling wall textures, storing the sprites "sideways", managing the wacky graphics card, and hacking the graphics modes to even be able to display something like a game in the first place.
- Pesthuf 3y agoThis one https://fabiensanglard.net/Game_Engine_Black_Book/index.php https://fabiensanglard.net/Game_Engine_Black_Book/index.php ? Looks like it's not out yet, is it?
- fredrikholm 3y agoThat post is from 2014. He released it in 2017: https://fabiensanglard.net/gebb/ https://fabiensanglard.net/gebb/ https://fabiensanglard.net/about/index.html https://fabiensanglard.net/about/index.html
- estebank 3y agoIt came out in 2017 https://www.amazon.com/Game-Engine-Black-Book-Wolfenstein/dp/1539692876 https://www.amazon.com/Game-Engine-Black-Book-Wolfenstein/dp... as per the bottom of https://fabiensanglard.net/about/index.html https://fabiensanglard.net/about/index.html
- bombcar 3y agohttps://fabiensanglard.net/about/ https://fabiensanglard.net/about/ has all of them at the bottom - there is one for Wolf3D and one for Doom - highly recommended. The CP-System is also interesting, even for someone like me who never used one. But not quite as interesting (to me) as the other two.
- raid2000 3y agoThanks for the recommendation. I just downloaded the 431 page pdf on the game engine. It's even got a foreward by John Carmack.
- endgame 3y agoHis follow-up book on Doom is also a fantastic read.
- busfahrer 3y agoWholeheartedly agree, I did not know books like this even exist, and enjoyed both (Doom as well) of them thoroughly. Too bad he’s never going to write the Quake/i586 book.