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Also 30% was pretty common in game consoles and has been for longer than the Apple App Store has existed. Tim Sweeney’s complaint about Apple isn’t that the fe
by gumby 3y ago
Also 30% was pretty common in game consoles and has been for longer than the Apple App Store has existed.
Tim Sweeney’s complaint about Apple isn’t that the fee is too high but that he wants to charge that fee rather than Apple.
- paulryanrogers 3y agoGame consoles often launching selling at a loss and have to recoup their costs within about 5y. They rarely get more than a few thousand games in their lifetime. Each generation is often incompatible with the last, increasing costs all around. The iPhone is usually backward compatible, sold at a hefty profit each year, and has tens of thousands of games from more developers.
- freedomben 3y ago> Tim Sweeney’s complaint about Apple isn’t that the fee is too high but that he wants to charge that fee rather than Apple. That's pretty disingenuous about Tim Sweeney. His main complaint on iOS is that there's no way around the App Store, basically that Apple blocks any app distribution methods besides their official App Store.
- detourdog 3y agoOther than the World Wide Web. Which is a great distribution mechanism.
- freedomben 3y agoIf there was anywhere near feature parity between the web and native apps, then "use the web" this would be acceptable answer, but that is absolutely not the case. The web is most definitely not a great distribution mechanism for iOS apps.
- detourdog 3y agoFeature parity has a price of entry. Either through ingenuity or acceptance of someone else's rules.
- gumby 3y agoHe made clear public statements to this effect even during Epic’s lawsuits.