2 ms·
This almost seems unreal. What kind of latency would you be dealing with when your application(s) deal with many concurrent connections? For example, say a cros
by oacgnol 14y ago
This almost seems unreal. What kind of latency would you be dealing with when your application(s) deal with many concurrent connections? For example, say a cross-platform multiplayer game with a persistent, shared world?
- cloudmike 14y agoLatency is good right now (low hundreds or less), but for launch we focused on data integrity and reliability. That leaves room for improvement, including some low hanging fruit like eventually giving you the ability to disable versioning for certain kinds of data (like multiplayer updates).