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Color me suspicious. I ran a MUD back in 2005 that we opted not to add features to because of how CPU intensive they were. Obviously if you took gamma diku an
by bcrosby95 3y ago
Color me suspicious. I ran a MUD back in 2005 that we opted not to add features to because of how CPU intensive they were.
Obviously if you took gamma diku and tossed it on an rpi, yeah, because that was built in the '80s with that hardware in mind. But muds evolve and get features and people come up with stuff that can't be ran on ancient hardware.
For example, most MUDs turn(ed) off mobile AI when players weren't in the zone. It wasn't strictly necessary to have it on, but it would be nice to have NPCs that did stuff when PCs weren't around so when they revisit something happened.
- chmod775 3y agoI'd be suspicious too if I said any mud rather than a mud. That MUDs have been run on much weaker hardware is a fact. Also I didn't write that in a vacuum, I wrote that as a response to a comment which establishes the context you are to understand my statements in.