3 ms·
That's only true for the corners. For the edge you're only constraining one axis of motion. And modern screens generally have wider aspect ratio than the origin
by mrob 3y ago
That's only true for the corners. For the edge you're only constraining one axis of motion. And modern screens generally have wider aspect ratio than the original Macintosh, exacerbating the problem of unconstrained X-axis motion.
- kaba0 3y agoOne axis of freedom is still better than two, in this case.
- mrob 3y agoFitt's law[0] says difficulty of movement is a function of both accuracy and distance. Macintosh-style menu bars reduce the accuracy required but increase the distance. When distances were always small, this was a clear win. Now that we have large wide-screen monitors, it may not be. The real correct solution is pie menus[1], which reduce both accuracy and distance requirements regardless of screen size. Blender has pie menus and it's one of the reasons its UI is so fast to use once you've learned it. [0] https://en.wikipedia.org/wiki/Fitts%27s_law https://en.wikipedia.org/wiki/Fitts%27s_law [1] https://en.wikipedia.org/wiki/Pie_menu https://en.wikipedia.org/wiki/Pie_menu