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Shortest path search is a very well understood problem, and for "simple" cases A* is the gold standard. You could probably tweak the heuristic used by A* to th
by wongarsu 3y ago
Shortest path search is a very well understood problem, and for "simple" cases A* is the gold standard.
You could probably tweak the heuristic used by A* to the problem to get similarly good results (at much lower compute cost than running what amounts to an LLM with huge context length). But this is a toy problem. The interesting thing about the paper is that you might be able to get good-performing search algorithms for any problem with a cookie-cutter process, instead of spending many man-hours tweaking a hand-written search algorithm. It might also be possible to easily adapt it to much more complex search problems, like cooperatively evading other agents navigating in the same space.