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It's not super obvious from the page but the thing that sets this project apart from all the other is that they're going to build a HTML5 demo game during the K
by primigenus 14y ago
It's not super obvious from the page but the thing that sets this project apart from all the other is that they're going to build a HTML5 demo game during the Kickstarter period based on fan feedback. This is a great way to show that these two guys who haven't been in the gaming scene since the 90s are able to work with modern technology to build a solid multiplatform release that makes use of today's gaming paradigms (like touch support).
I know I'm excited and I invested up a tier on principle because this is what I want to see more of rather than just someone coming out and saying "here's a HD remake of a game I made in 1987" - nostalgia-driven I'm sure, but the reason we love these guys is because they're supposed to be able to create something new, not recreate things they made when they were young.
- peterkelly 14y agoThere's some info at http://martinkool.com/post/22706224644/how-i-brought-html5-to-the-space-quest-creators-kickstar http://martinkool.com/post/22706224644/how-i-brought-html5-t... about the HTML5 stuff they're going to be doing, which looks extremely cool. I think that in addition to promoting the kick-starter campaign it could be a great demo of what can be done using today's browsers. I'm really looking forward to seeing what they come out with. The demo was done by Martin Kool, who previously ported some of the early space quest and other Sierra games to HTML & Javascript, which can be played online at http://sarien.net/ http://sarien.net/