3 ms·
Once you get the hang of it, it becomes pretty simple. Just keep pointed retrograde and you'll probably be fine (assuming you start your final landing burn soon
by LorenDB 3y ago
Once you get the hang of it, it becomes pretty simple. Just keep pointed retrograde and you'll probably be fine (assuming you start your final landing burn soon enough).
- XorNot 3y agoA KSP mod which requires you to put cameras and altimeters with failure modes on your craft would be...interesting, but probably a lot less fun.
- r2_pilot 3y agoIt's called "OhScrap!" for the original one and is how I would describe KSP 2 even after the big science update. I would enjoy it a lot more if they could work on adding some precision to the nav points, and I had forgotten how much I enjoyed auto execute mode from MechJeb(not to mention the porkchop plots), but KSP 2 is at least some fun now.
- fnordpiglet 3y agoI’ll wager once we get a handle on it it’ll be routine and simple. But it’s been quite some time since we really tried and the efforts so far again have been pretty minimal and laced with pork.
- TaylorAlexander 3y agoLike that new Starbucks drink!
- gibolt 3y agoOnce Starship is able to reliably get to orbit and refuel, the payloads we'll be able to get the moon will increase significantly, and hopefully with high frequency. Developing custom probes where most of the development+weight is to navigate space and land, May quickly become obsolete.
- TeMPOraL 3y agoIt's easy when you're playing with a mod that calculates time to suicide burn for you. Otherwise, you'd better overbuild the lander, as you'll need that extra Δv for "pumping the brakes", so to speak.