4 ms·
Yup, just the fact that topology is often rather poor, you're making it impossible to translate motion capture data for a lot of things. Facial expressions come
by spookie 3y ago
Yup, just the fact that topology is often rather poor, you're making it impossible to translate motion capture data for a lot of things. Facial expressions come to mind.
I understand the reasons for different representations for reconstruction, but what we really need is to translate that into a mesh that is actually useful.
Its great to have something as a reference, don't get me wrong, but we are still far away from even being able to discreetly assign materials to the object's various parts.
Another big issue is licensing, most of these are not allowed commercially.
- fragmede 3y agothey're not free for commercial use. If you want to use them commercially, you get in contact with the research group that came up with it and pay them a pile of money to use it in your commercial product. For someone like Pixar, I can see them ponying up the cash for it if they think it'll allow them to save on animator hour costs and/or iterate faster.