3 ms·
Therefore I cited the core of the program as well. It also does a bunch of non trivial async processing there. I’ve written at least two other non-toy Rust pro
by pkolaczk 3y ago
Therefore I cited the core of the program as well. It also does a bunch of non trivial async processing there.
I’ve written at least two other non-toy Rust programs and I haven’t hit “lifetimes everywhere” problem there either. I guess the most lifetime related problems stem from trying to program the Java/Python/JS style in Rust - from overusing references and indirection. If you model your program as a graph of objects referencing each other then I can imagine you have a hard time in Rust.